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THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com.
- Sales Rank: #1127864 in Books
- Brand: Brand: Cengage Learning
- Published on: 2013-04-11
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x 8.00" w x .50" l, 1.35 pounds
- Binding: Paperback
- 256 pages
- Used Book in Good Condition
Review
PART I. 1. Gameplay. 2. Interface Design. 3. Prototyping. PART II. 4. Windows(R) Game Development. 5. Mac(R) Game Development. 6. Mobile Game Development (iOS/Android(TM)). 7. Online Game Development (HTML 5). PART III. 8. Social Game Development. 9. Serious Game Development.
About the Author
GameSalad is an online community that empowers everyone to express and share their ideas through games. The company was founded on the belief that all people should have the tools to make popular games--limited only by the boundaries of their imaginations. GameSalad provides a platform used by creators to rapidly design, publish, and distribute original games that have been played by millions of people worldwide. GameSalad is a privately held, venture-backed company headquartered in San Francisco, CA--with studios in Austin, Texas and Los Angeles, California.
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.
Most helpful customer reviews
10 of 11 people found the following review helpful.
Disappointed. Misleading title.
By 12barunR
While I agree GameSalad itself is not entirely complicated, this book offers very, very little about developing with GS. I found the information it contains about game development good in general -- which is basically the whole book -- but I feel I wasted a good amount of money in hopes of learning the GS environment in more detail. The title is very misleading. I would not recommend this book to anyone looking to learn the application.
6 of 7 people found the following review helpful.
Great for all types of gamemakers
By GamerDad
We've had GameSalad on our Mac for over a year, and although I love games and consider myself pretty technical, I'm DEFINITELY not a game designer. My kids have spent a lot of time making various games and have taught me a lot about how to use the program and experiment with different behaviors. But they don't know a whole lot about what makes a game fun or interesting. They love making smaller games though but we didn't have a good way to elevate to the next level.
This book is exactly what they needed to learn about different types of games, styles and tricks in creating mechanics, and guided exercises in trying out what they're being taught. For me, the old gamer (Pong anyone?), I get the concepts immediately, and the exercises show me a step-by-step guide to putting together a real example of that concept.
This book is not a pure technical manual, and I can understand the need of that for some people. But for someone like me who loves games and has a lot of reference to what's been fun, it's perfect because I can understand how to convert those fun ideas into something real. And my kids, who 'get' GameSalad already, it's giving them a larger frame to play with and build on.
We're all talking now about what we could design and build together as a bigger game and maybe even release (everything they've done so far has been kept to our own computer). There's even sections on releasing and marketing. Even if we don't get that far, I think we're going to have some great new home built games to build and play with.
6 of 8 people found the following review helpful.
Covers the stuff you can't find on You Tube
By Stephenl33t
I started trying to build games with Game Salad for the Mac a couple of years ago because it doesn't need me to do any real programming. I mean, I have to think about how to make things go and in what order they go in, and there's some math involved, but most of the time I can just TELL the program "Move the box to THIS point" rather than having to write it all in a script (which is good because I only just started learning programming at school and we are still doing basic stuff, not game stuff).
There are a couple of other GameSalad books out there, but they either just give instructions on how to make just one kind of game (which doesn't help me so much because the games I want to make are different than the one kind they show) or they are just for mobile phones and stuff, but I want to put my games online like at Kongregate or BubbleBox or some place where my friends can play it.
I can find lots of stuff online already for GameSalad. Stuff like how to make a button or how to make a tree blow up when you shoot it with a laser (in a game of course, everybody knows trees don't "blow up" in real life). What I can't find out online is the "why" you do things this way or that way.
My teacher says that the "why" stuff is what you usually get from taking a class or working with a teacher. This book has helped me a lot with the "why" stuff for GameSalad and for making games. I'm giving it 5 stars because it's helping me learn to build a better game, and it covers the reasons designers choose to do things rather than just being a list of instructions.
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